Men After God

Free, for good

The Brotherhood Op

A card game that gets men talking the first night you run it. Spin the wheel, draw a card, answer it. The questions do the work, so you do not have to be the man with the agenda.

Why men’s groups die

It is not that men will not talk. It is that nobody knows how to start.

Every men’s group starts the same way. Coffee, a devotional, and one man carrying the whole evening while everyone else waits to be asked something. Six weeks later it is two guys and a Bible, and then it is nobody.

The problem was never the men. It was asking one of them to be the entertainment, the teacher and the counselor at the same time. The Brotherhood Op takes that job off him.

How it works

Spin. Draw. Answer.

The wheel picks one of six decks. The card tells the table how to answer it. There are four ways, and a good night uses all of them.

Discussion

The whole table takes it. The best cards run long.

Individual

One man answers. Everybody else listens.

Debate

Two men, a minute each. The table votes with thumbs.

Sticky Note

Everybody writes. Some things are easier on paper.

Real cards from the deck

This is what gets read out loud

Leading
Discussion

Before a man can lead his home, he has to lead himself. What’s one area of self-leadership you need to strengthen right now?

The Brotherhood Op
Make Ready
Discussion

Who you are in private eventually shows up in public. Where do you feel the biggest gap between your private life and the leader you want to be?

The Brotherhood Op
Shepherding Your Family
Discussion

Children imitate what they see more than what they’re told. What’s one thing your kids are picking up from your example, good or bad?

The Brotherhood Op
Gut Check
Individual

What’s one area of your life you’ve been neglecting that needs your leadership?

The Brotherhood Op
Mission Orders
Sticky Note

Write one way you can better organize your time this week to prioritize your wife and kids.

The Brotherhood Op
Medals of Honor
Points Award

Give this to the man who consistently puts the needs of his wife and children above his own.

The Brotherhood Op

The six decks

Six decks, and the cards that keep score

LeadingLeading yourself before you lead anybody else.
Make ReadyThe private man, and the gap between him and the public one.
Shepherding Your FamilyYour wife, your kids, and what they are learning by watching you.
Gut CheckThe honest questions. Answered alone, heard by everyone.
Mission OrdersSomething to do before the week is out.
Medals of HonorAwarded by the men, to the man who earned it.

Most of the points in this game come from another man. That is the whole idea.

Nobody gets cornered

Every man gets a Stand Down

One card per man. He can use it to pause, skip, or hand a question to somebody else. No explanation needed.

And the man running the game can open any hard individual card to the whole table, so a new guy is never left alone with a question he is not ready for. The cards serve the men. Not the other way around.

Two men running a round of The Brotherhood Op in front of a room

What is in the kit

Five files. Print what you need.

1Start HereHow to run a night, written for whoever sits at the head of the table.
2Rules of EngagementThe rules on one page, for every man at the table.
3Run It This MonthA plan for keeping it going after the first night.
4Print-and-Play DeckEvery card, ready to print and cut. Optional.
5The Game WheelOpens in Chrome on a laptop. Spins the deck and keeps track of what you have played.

Questions men ask first

Before you run it

Do I need to be a pastor to run it?

No. The kit includes a Start Here guide written for whoever sits at the head of the table. The cards carry the weight. Your job is to keep the game moving and let the men talk.

How many men do I need?

Three other men is a table. There is no upper limit: in a big room, one man spins, reads the card out loud, and every table does what it says.

What if a man does not want to answer?

Every man gets a Stand Down card. He can use it to pause, skip, or hand a question to another man. The man running the game can also open any hard individual card to the whole table, so nobody is left alone with it.

How long does a night take?

Plan on at least forty minutes of play, which is long enough for every man to get a turn. Most nights run longer, and a long night plays close to two hours.

What do I need to play?

The free kit, a laptop to run the game wheel (or a die, if you would rather), pens, and a pad of sticky notes. The deck prints at home if you want physical cards.

Is it really free?

Yes. The kit is free, for good: print it, run it, keep it. We ask for a first name and an email. The kit opens on the next screen. After that, you get one email a week with the new episode. There is nothing to buy.

Can our church use it for a men's ministry?

Yes. The kit runs a room of fifty as well as a table of four, and nothing about it needs a budget. In a big room, one man spins, reads the card out loud, and every table does what it says.

For the man leading a ministry

Running it for a whole church?

Same kit. In a big room, one man spins, reads the card out loud, and every table does what it says. Run it, then tell us how it went and what would have helped. That is how the next version gets built.

Three men.
One table.

That is a start